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Ultimate Multiplayer FPS Framework Plugin with Runtime Level Editor (Unreal Engine)

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About This Project

Join his Discord for more info/updates: https://discord.gg/gJtMEeXtcd  

 

Fully Blueprint Exposed FPS Framework. Comes with everything needed to give you a big strong foundation to build upon with many realistic mechanics that are found in games such as Escape From Tarkov and Ground Branch

 

This basically makes the game for you...

 

Features:

Written Entirely in C++ and Event-Driven to remain fast and Efficient compared to blueprint counterparts

Fastest render target based scopes on the marketplace

Procedural Firearm Handling/Lag/Movement Sway/Recoil

Procedural Aiming

Procedural Look up/down and Lean

Procedural Length Of Pull for Stock Adjustments

Example Gun Builder powered by the Part Attachment System

Safe/Semi/Full Auto/Burst fire modes

Left Hand IK that works with forwarding grips

Firearm Part Influenced Stats (Weight/Ergonomics/Recoil)

Custom Physical Materials (assist in spawning impact effects from my static library)

Firearm Customization (every single part can be customized)

Magnified Scopes

Simulated Scope Eye box

Lights/Lasers

Forward Grips

Magnifiers

Offset Mounts

Flip Mounts

Red Dots/Holograph Sights

Changing Reticles

Changing Reticle Brightness

Night Vision

Thermal Vision

Muzzle Devices (such as suppressors and compensators)

Firearm Collision Handling

Much Much More that cannot fit in this list!

Code Modules:

 UltimateFPSTemplate, Runtime

 Niagara, Runtime

Number of Blueprints: 40

Number of C++ Classes: 32

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://www.youtube.com/playlist?list=PLnHeglBaPYu_xCEu52VCDaqzhbV2ScvpU

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