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About This Project

A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded CO-OP and Team vs Team experience in locations with real-life scale (no video game scale) and resource management. In multiplayer, both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive. In the CO-OP mode, based on the map you decide to play in, will have several objectives that will need to be completed in order to call for extraction.
 


What's New in Version 05/24/2022 11:47 AM   See changelog

Released

Latest Patch Notes

New Map

 

Rat’s Den


‘Through an interrogation from the terrorists we took in, we have news about a suspicious building located on the outskirts of Sylhet. We received evidence of suspects abducting locals who have been reported missing. We believe they are all ending up in this building here. This base is run by their leader Jubayer Kashem, the brother of Abdul Kashem who we captured in Operation Breaking Meth. He seems to be continuing his family legacy, and along with that, he’s taking in locals subjecting them to forced labor. The convict also mentioned a hideout hidden somewhere in the AO. The objective is to infiltrate the premises, bring in Jubayer Kashem and locate if there are any possible traces leading to a hideout. Be sure to go through the building with your eyes peeled.’

 

Addition of Co-op Puzzle




We plan to add various puzzle-based objectives in CO-OP, requiring the players to find and solve codes to enter secret locations to complete the mission. This will further add to the experience with an investigating tone of immersion. For this release, we will only include them in Rat’s den. Puzzles for other maps will be added in the future.

 

Improved Loading Time


We reworked the internal data system to improve loading times. According to our tests, it has cut down the loading time by 1/3. This has fixed prolonged issues such as crashing resulting in heavy memory usage or CPU heating.
 

Lights Optimization




We used new lighting techniques which got rid of unnecessary rendering time and additions of Realtime GI which will allow the lighting of every scene to reflect the environment in a more realistic & immersive fashion. This is essentially useful for Lights that change slowly and have a significant visual impact on the Scene, such as a slowly pulsating light in a closed corridor.

 

Leaderboard Reset


The matchpoint leaderboard has been reset to give more accurate readings and scores to players. The issue where players receive inaccurate match points in online matches has been resolved so the points players earn are precise and fair for everyone.
 

After every operation, we will have a Leaderboard Reset where the top three players will be displayed as milestones. This should push players to be at the top of the leaderboard.



 

Misc Improvements

These improvements contain better 

Ambient Occlusion, AI Behavior Improvements, and Environmental SFX and a New CO-OP UI





 

Conclusion

 

Many new exciting features such as Squad AI and Motion Capture are still on the way along with more updates which we will announce soon. We always hope to progress through smaller patches until the next major update. Thanks to the private testers team for testing out the builds with every internal update to ensure a more polished experience for the public release of the update.


 

We really appreciate and thank the community for the unconditional support and love for the game.




 

Update Logs

ADDED

 

New Playable Map "Rat's Den"

New Realtime GI & Faster Lighting method [Not all maps have it implemented yet/ WIP]

New environmental SFX for when shots fired

New Coop Puzzle mode Variants

New Blue print model for document secure

New Attack Dog preview in training ground [Functional from next update]


 

Fixed

Match Points Back up not retrieving properly when steam fails to fetch data

Rare crashes resulting from initially loading game

Long loading times [Even in SSD]

C2 Damage not working against AI suspects

Melee applying damage through obstacles

Reticle texture resolution lowering with quality settings

Terror House backyard lighting issue

Camera shake causing internal mild errors

Scroll bars in menus not working properly


 

Improved

 

Optimized All maps [Should get +(15-30fps)]

Overhauled Internal asset loading system for more efficient memory usage

Co-Op AI behavior for active shooter situations

Co-Op AI reaction differences when lights are turned off

Co-Op AI weapon handling differences based on movement and firing duration

Ambient Occlusion effect

Co-Op Main Menu UI

Blood Impact VFX


 

Increased

 

Co-Op AI firing spray when shooting in the dark without flashlight


 

Changes

 

Re-adjusted NVG Visuals

Re-adjusted Laser Sight Visuals

Reverted Melee System

Reset Leaderboard

Occlusion Culling all maps

  • With version 05/24/2022 11:47 AM:
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