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Tactigamer - Home of the Best FPS Games

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  1. Killer Bean

    A first person and third person open-world roguelike shooter. It's different from all the other games because, well, you're a bean.
    Wishlist here: Killer Bean on Steam (steampowered.com)
    Youtube channel: (287) Killer Bean - YouTube
    Twitter for dev updates: 


       (0 reviews)


  2. Out of Action

    Let's do some quick gamer math. What do you get when you have a first person shooter, you add extreme movements like diving, rolling, and sliding with no limitations, you sprinkle in some bullet time matrix abilities, a sprinkle of invisibility, and a solo developer who's an absolute genius. 
    Fun. You get fun. 
    This is a new game expected to release next year called out of action and its one of the most well-balanced chaos simulators I've ever seen. This game has such immense depth yet at the same time has terrific balance. And for being in such an early state - I'm incredibly impressed with the solo developer, who goes by Doku. You can follow along with he production of the game at the link and see peeks of gameplay on his Twitter (link here), but the game is soon to have a demo released for some enjoyable action against bots. 
    Steam Description:
    Action heavy, multiplayer + singleplayer FPS set in a brutal cyberpunk universe.


       (5 reviews)


  3. Ascendant

    Alright gamers, this new project is looking to be something really cool. While it's only currently in VERY early stages, it's got a fantastic foundation, and they're doing things right. This is an extraction shooter but it's not the typical extraction shooter - it's more like a "capture the flag" style of extraction shooter. There are a lot of great mechanics, which you'll see in the video down below, that makes it a fresh new take on the genre. 
    It's currently VERY early in development, as you'll see by the video, but it's got some great things going for it. The general gameplay loop is as follows:
    1. Set up your loadout/perks in the social lobby section of the game, as well as compete in various mini games in this social arena
    2. Load into a map with 4 total teams of 3 and compete for resources
    3. Kill enemy alien AI and gather resources and equipment from them before heading into battle (optional)
    4. Head to one of several resource points to collect a resource to extract
    5. Once you grab a resource, an enemy team will be pinged of your location and attempt to steal the resource
    6. Fend them off, extract the resource, and either extract or remain in the map for extra resources
    7. Upon extraction, use the rewards in the social lobby to improve equipment, perks, and progress your character
    8. Repeat
    Ascendant is a social FPS PvP extraction shooter where multiple teams fight over limited resources in an ever changing map where no two games are the same. Join our Discord at the link below and wishlist the game to be part of our next playtest and see if you have what it takes
    Discord link: https://discord.gg/KUXk6TuDbX


       (0 reviews)


  4. LEAP

    LEAP's Big Problem
    Normally, I'm pretty optimistic about games. But this one - it's not looking good. While there are some really cool aspects of this game that would be great for all gamers to enjoy, it's currently got one glaring problem. NOBODY IS PLAYING. The game is available on Xbox one, Xbox Series X/S, PS4, PS5, and PC and STILL can't get more than one server running at peak hours.
    So what is LEAP?
    According to Steam, "LEAP is a fast-paced, multiplayer first-person shooter featuring epic large scale battles, each with players armed to the teeth. Fight for either the United Earth Defense Coalition (UEDC) or the rebel Exo-Terrans - whoever pays the most, wins your trigger finger and excessive arsenal." The game just released out of early access a few days ago and is now OFFICIALLY a 1.0 release. 
    In my opinion, the game felt a bit like Destiny (ish) - primarily first person action sprinkled with some third person movements featuring futuristic weapons with some cool gadgets and special abilities that you can use in combat. However, unlike Destiny, there is no specific campaign to follow. It does feature a co-op game mode that you can hop in with either your friends or randoms to fight against waves of enemies, but without a real story line like Destiny, it's not a fulfilling experience. 
    As far as PvP modes go, the game has several different game modes with different server sizes, but the emphasis tends to be on those large-scale battles of up to 40 players at once. Like other games that emphasize large scale battles, you've got different classes that you can choose from with each class having their own weapon sets and special abilities to suit your playstyle. 
    Because of the larger maps, the game also offers a means of transport, namely a hoverboard, so you can traverse the map quicker and get to the action or attempt to flank your enemies. This was a nice feature that I think allows the players to constantly be engaged in firefights so the experience doesn't get boring. 
    When it comes to the gunplay, I would say it's...fair. The weapons themselves have little to no recoil, but this is a good design choice, in my opinion, because the engagements can have a lot of verticality to them. Between flying on your Green Goblin hoverboard and using your Spiderman grappling hook, you've got to learn to shoot up, down, left, right, and up again. Luckily, the movements themselves feel pretty fluid and once you get the hang of them. There are a lot of buttons to figure out along the way, however, and it's going to take a few rounds to learn the special abilities, what they're used for, and what gadgets you should be bringing in.
    Despite the poor player count, though, the game is not without some redeeming factors. One of the games main selling points is that it's able to host UGC or User Generated Content (mods). In order to allow this, players can host their own servers with custom rules. However, these are both rendered useless if nobody is playing the game. The game also offers several different customization options, including (but not limited to), weapon skins, customizable vehicles, weapon charms, exosuit skins, and others. Unfortunately, unless I missed it, the game doesn't have any real weapon customization. There are no attachments or alternative optics that you can place on weapons, which is an unfortunate design choice. Everyone loves weapon customization.
    But unfortunately, again, none of this matters because nobody is playing it. Everything above is fairly irrelevant if nobody is playing it and the game gets shut down in a year.
    So what should be done?
    At the current price point of around 30 USD, this game is set for destruction in the very near future. If the developers want to salvage their game at all, they're going to have to act quickly and make this game free to play. They've got plenty of customization in the game to allow for something like a battlepass with special skins and microtransactions, but without a very quick turnaround, this game is doomed. And then whatever money they have left, they should dump into marketing so people actually know about this game. 
    It's a shame, really. I hate seeing indie titles fail, but this one is on a swift path to that. Hopefully, they can turn it around. You can watch the gameplay for the server I was able to find here: 


       (0 reviews)


  5. Power Wash Simulator

    So...this apparently is something like the 2nd highest rated game on steam this year? It's...exactly what you would expect. If you enjoy the finer things and life and tedious cleaning...I guess this is for you. 
    Steam Description: 
    Release the Pressure with PowerWash Simulator! Wash away your worries with the soothing sounds of high-pressure water. Fire up your power washer and blast away every speck of dirt and grime you can find, all with the simple satisfaction of power-washing to a sparkling finish.
    System Requirements: 
    Requires a 64-bit processor and operating system
    OS: Windows 8 (64-bit) or newer
    Processor: Intel i5-760 (4*2800), AMD Phenom II
    Memory: 4 GB RAM
    Graphics: GeForce GTX 760, AMD R7-260X
    DirectX: Version 11
    Storage: 6 GB available space
    Additional Notes: Requires a 64-bit processor and operating system
    Requires a 64-bit processor and operating system


       (0 reviews)


  6. Far Cry 5 (with Mods)

    Mods used: 
    Resistance Mod (LOADS of gameplay changes): https://downloads.fcmodding.com
    Apex Reshade Mod: https://www.nexusmods.com/farcry5/mods/33


       (2 reviews)


  7. Squad: Middle East Escalation Mod

    A squad mod that adds new factions and weapons - continues to be a WIP
    WIP Mod Description:
    Factions (All have custom weapons and playermodels):
    U.S. Special Forces
    U.S. 75th Rangers
    Australian SASR
    Russian Special Forces
    Syrian Government Forces
    Free Syrian Army
    Middle East Insurgents
    Iraqi Army
    Iraqi Golden Division
    Iranian Army
    Iranian Republican Guard Corps
    Croatian Army
    Polemos PMC (Western)
    Wagner PMC (East)
    Afghan National Army Commandos

    Custom Map "Fahkri" (A modernized reimagining of Al Basrah)

    Updated Vanilla Maps with new lighting and foliage:
    Chora, Kohat, Lashkar, Mutaha, Sumari

    Character Movement and Weapon Changes:
    Weapon Handling similar to version 9 Squad (more controllable)
    Lowering timer for weapons has been increased to 120 seconds from 30 sec or .5 sec with Mg/Ar (in order to have guns pointing where they are shooting)
    Suppression has been disabled to prevent the spazzing out of the current system (I would like the visual aspect without the massive uncontrollable sway but haven't managed to figure it out yet)
    Vaulting has been restricted to low obstacles to prevent parkour and encourage using doorways
    Vault cancellation (vaulting over a small obstacle shouldn't make you lose control of your character and weapon)
    Sprinting is not possible when out of Stamina
    Jumping timer has been re implemented from V9 to prevent bunny hopping

    Strategic Gameplay Changes:
    Removed the 60sec Rally wave timer and changed it to a flat 90sec timer (prevents giving up immediately to catch the wave and the annoying question "what's the timer?")
    HAB models have been changed to caches (makes spawnpoints less glaringly obvious while having less protection)
    Soldiers spawn with a full loadout (not sure yet if I'll keep this or revert to vanilla, so let me know what you think)


       (0 reviews)


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