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Showing results for tags 'squad mod'.
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A squad mod that adds new factions and weapons - continues to be a WIP WIP Mod Description: Factions (All have custom weapons and playermodels): U.S. Special Forces U.S. 75th Rangers Australian SASR Russian Special Forces Syrian Government Forces Free Syrian Army Middle East Insurgents Iraqi Army Iraqi Golden Division Iranian Army Iranian Republican Guard Corps Croatian Army Polemos PMC (Western) Wagner PMC (East) Afghan National Army Commandos Custom Map "Fahkri" (A modernized reimagining of Al Basrah) Updated Vanilla Maps with new lighting and foliage: Chora, Kohat, Lashkar, Mutaha, Sumari Character Movement and Weapon Changes: Weapon Handling similar to version 9 Squad (more controllable) Lowering timer for weapons has been increased to 120 seconds from 30 sec or .5 sec with Mg/Ar (in order to have guns pointing where they are shooting) Suppression has been disabled to prevent the spazzing out of the current system (I would like the visual aspect without the massive uncontrollable sway but haven't managed to figure it out yet) Vaulting has been restricted to low obstacles to prevent parkour and encourage using doorways Vault cancellation (vaulting over a small obstacle shouldn't make you lose control of your character and weapon) Sprinting is not possible when out of Stamina Jumping timer has been re implemented from V9 to prevent bunny hopping Strategic Gameplay Changes: Removed the 60sec Rally wave timer and changed it to a flat 90sec timer (prevents giving up immediately to catch the wave and the annoying question "what's the timer?") HAB models have been changed to caches (makes spawnpoints less glaringly obvious while having less protection) Soldiers spawn with a full loadout (not sure yet if I'll keep this or revert to vanilla, so let me know what you think)