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Join his Discord for more info/updates: https://discord.gg/gJtMEeXtcd Fully Blueprint Exposed FPS Framework. Comes with everything needed to give you a big strong foundation to build upon with many realistic mechanics that are found in games such as Escape From Tarkov and Ground Branch This basically makes the game for you... Features: Written Entirely in C++ and Event-Driven to remain fast and Efficient compared to blueprint counterparts Fastest render target based scopes on the marketplace Procedural Firearm Handling/Lag/Movement Sway/Recoil Procedural Aiming Procedural Look up/down and Lean Procedural Length Of Pull for Stock Adjustments Example Gun Builder powered by the Part Attachment System Safe/Semi/Full Auto/Burst fire modes Left Hand IK that works with forwarding grips Firearm Part Influenced Stats (Weight/Ergonomics/Recoil) Custom Physical Materials (assist in spawning impact effects from my static library) Firearm Customization (every single part can be customized) Magnified Scopes Simulated Scope Eye box Lights/Lasers Forward Grips Magnifiers Offset Mounts Flip Mounts Red Dots/Holograph Sights Changing Reticles Changing Reticle Brightness Night Vision Thermal Vision Muzzle Devices (such as suppressors and compensators) Firearm Collision Handling Much Much More that cannot fit in this list! Code Modules: UltimateFPSTemplate, Runtime Niagara, Runtime Number of Blueprints: 40 Number of C++ Classes: 32 Network Replicated: Yes Supported Development Platforms: Win64 Supported Target Build Platforms: Win64 Documentation: https://www.youtube.com/playlist?list=PLnHeglBaPYu_xCEu52VCDaqzhbV2ScvpU